All day and All night gets us interested, 
          gets us interacting, but it does this by using the same tricks and attractions 
          that marketers use Ð the packaging, the commercials, the aesthetics 
          of the object. This is a fun art show. The gallery-goer comes 
          into the space without any expectations of purchasing, without need 
          for any of the products, no excuse of use; the contents of a gallery 
          are expected to be purely aesthetic. Thus, instead of MarxÕs opposition 
          of use value and exchange value, in which the market transforms unique 
          objects into exchangeable commodities Ð All day and All night 
          presents an opposition between use value and desire value. The 
          visitor is in a situation where any use value of the object is precluded; 
          the products are seductive solely on aesthetic grounds.
        The paintball gun interrupts 
          this aesthetic. Its loud crack intrudes into the pristine commercials 
          and light conversation. It is a stand-in for violence, somewhere between 
          human and mechanical, a release valve for the alienation produced in 
          the dual experience of the product, the manipulation manifest as we 
          scan and watch. The alienation is real because our attraction is real. 
          All day and All night is a pleasure that cuts two ways Ð the 
          products are tactile, colorful, desirable, triggering commercials that 
          remind us why we might want them; at the same though, we are constantly 
          reminded of how false the pleasures are, how manipulated the position 
          of the consumer remains. Without the gun, firing away at a canvas on 
          the far wall, one paint ball per product scan, the visitor might remain 
          on the surface of this pleasure, never forced to acknowledge the divorce 
          of consumer desire from the rationale of use that the exhibit implies. 
          The paintball gun is a supplement, a reminder of the surplus produced 
          by the product/advertisement cycle, the energy seeking outlet, what 
          was lost in the collapse of product into art and vice versa. Without 
          breaking the mood of fun, the gun is the sign of the unstable relationship, 
          a precipitate of consumer desire, the unravelling point.