(Chan Tinlun 2001)
This
project aims is to create a series of conceptual objects that only exist in the
computer and do not imitate real physical objects.
3-D modelling is
often aimed towards craftsmanship and realistic depiction of forms.
On the other hand, there is a
great potential to create forms that are beyond physical reality. In this
project, I created 3-D objects that only exist within the laws of computer
graphics. These objects express conceptual principles rather than describe
realistic forms. I hope they will be an example of a kind of 3-D modelling that
is oriented towards the conceptual and not the imitation of reality. Through
this way of thinking about 3-D modelling, I wish to introduce a new set of
geometry that is unique to the virtual computer environment.
[Conceptual
Objects were created using a 3-D modelling program. QuicktimeVR is used to allow
viewers to rotate and examine the object from 360 degrees. Each object is
slightly less than one megabyte in size so please allow time for it to load.]