3D display - new technology
Posted 9/27/2002 - 5:35PM, by johnnyace Reuters
has news of new flat panels from Sharp with high resolution
immersive 3D. The press release is very light on details, but
gleaned from the Reuters articles, we can see that the British
researchers were almost reinventing the wheel to achieve this.
Three-dimensional displays that need no special glasses have
been around for some time, he said.
But the main challenge was making it possible to switch between
the ordinary 2-D mode and 3-D with the push of a button, while
providing the same image resolution in the 2-D mode as in a
standard display without 3-D capability.
Sharp's Oxford laboratory, which spent 10 years developing the
technology, also struggled to keep costs low enough for the price
not to scare away consumers.
I'm surprised that the 2D resolution was the limiting factor.
Hopefully, we can see displays built on this by late next year.
Sharp's position is that the displays would be first used in arcade
games, with consumer products following.
True 3D display rendering is still far in the future, but some
companies are taking the first steps to provide us with the same
displays that we've seen on The Jetsons. Actuality Systems sells
their Perspecta system to the US military for 3D modeling.
Resembling a witch's crystal ball, it offers an eight color display
of a solid image. The product action shots remind me of the flight
sims I used to play on my 386 (8 meg of RAM, VLB vid card, CGA
monitor. Oh man, it was HOT).
[Discussion]
The latest scumware tactic: shades of 1999
Posted 9/27/2002 - 1:53PM, by Hannibal It seems like file-sharing
programs are getting more and more unscrupulous about the ways in
which they modify your computer when you install one of them. The
past year has seen a spate of stories about the kinds of programs
these applications surreptitiously install on users' machines in an
attempt to generate revenue for the file-sharing company. The latest
move in the race to the bottom is a new tactic employed by
file-sharing programs like Kaaza and Morpheus: stealing
referral commissions from the affiliates of online vendors like
Amazon.
Amazon's affiliates program pays affiliated websites a commission
each time a user clicks through from the affiliate's site to Amazon
and buys something. An affiliate code is embedded into the referring
URL, and Amazon uses this code to identify the referring affiliate
so that it can correctly distribute the sales commission if that
referral generates a sale. What these new scumware viruses/programs
do is replace that affiliate code with their own code anytime an
infected user clicks an affiliate link, so that the file-sharing
company gets credit for the sale instead of the website that
actually referred the customer. This is low.
These jerks claim that since their EULA notifies the user of the
practice, it's all legal and on the up-and-up. The problem is that
it's not the user that they're stealing from; it's the affiliate,
who hasn't agreed to the EULA and most certainly has not agreed to
have his referrals hijacked. I think that the people who cook this
sort of stuff up and then have the gall to try and defend it as
"legal" and legit should be tarred and feathered, or placed in the
stocks, or subjected to some other form of public humiliation. Maybe
we could put them on one of those crazy Japanese game shows, where
they make you drink lots of Coke and then sit in a vat of freezing
water, and if you have to get out and go to the bathroom they hook
up jumper cables to your nipples and shock you repeatedly while the
audience laughs at you. Anyway, if they'll try something like this,
what's to stop them from hijacking banner click-throughs and
siphoning ad revenues from everyone? Is Paypal theft on the roadmap
for the next release, too?
In closing, I'll leave you with some comments on this quote from
the opening of the article:
Some popular online services are using a new kind of
software to divert sales commissions that would otherwise be paid
to small online merchants by big sites like Amazon and
eToys.
I don't know where this writer has been for the past year, but
eToys isn't going to be paying commissions to anyone--they've
thankfully gone bye-bye. That
was one site I was glad to see gone, exemplifying as they did
much of the arrogance that ultimately undid the dot-com era. It's
this same sort of arrogance, which seems to stem from the insane
notion that you have a God-given right to make money any way you
can, even if it means taking something that
isn't yours as long as you're not violating the letter of the
law, that lies behind scumware like these referral-stealing
programs. I'll be glad when these companies go the way of eToys, and
I have no doubt that they eventually will.
[Discussion]
distributed.net Completes RC5-64 Project
Posted 9/27/2002 - 8:54AM, by hanser
Since 1997 distributed.net
has been utilizing the idle cycles of computers around the world.
Distributed.net frequently runs multiple projects simultaneously.
The longest lasting of their recent projects, RC5-64, recently
concluded. The winning key was found by a machine in Japan, which
revealed the message: "The unknown message is: some things are
better left unread" (full details can be found here).
The only active project currently is OGR-25,
although other projects (including RC5-72) are currently under
consideration. The OGR project's goal is to compute Optimal Golomb
Rulers of various sizes (or number of marks). Conceptually, this is
a "ruler" constructed in such a way that no two pairs of marks
measure the same distance.
Ars Technica Team Beef
Roast (TBR) has been th Ars representative for the
distributed.net projects for quite some time. Through the
contribution of their members they were been able to achieve 12th
overall in the RC5-64 project and are currently placed 17th overall
in the OGR-25 project. TBR has been, for the most
part, the "quiet" Ars team, currently only 22 active members strong
on the OGR-25 project. With a little help we would be able to
establish ourselves firmly in the upper echelon of teams on this
project.
At the same time, TBR
has been hard at work re-designing the website to accommodate
increased stats functionality which includes addition of OGR-25
statistics tracking and an updated look-and-feel. Last week marked
the production rollout of the new website, and everyone is invited
to stop over and have a look. You'll find all sorts
of useful information in the FAQ about joining
TBR, and find out what the OGR projects are all about. TBR wants to thank
everybody who has contributed to TBR, past and present,
you've done some amazing work, keep it up! Viva la Roast!
For more information about our Distributed Computing teams see The Ars Technica
Distributed Computing Food Court, our Distributed
Computing Forum and IRC: isis.arstechnica.com, port 6667,
#distributed. -Writeup by TheJet
[Discussion]
WLAN market still heating up
Posted 9/26/2002 - 11:30AM, by Caesar Linksys and Intel may
be teaming up to provide WLAN products based on Intel technology
to the emerging market, showing that although Intel has discontinued
its AnyPoint brand of networking hardware, they're still looking to
participate in the market. Back in May Intel
announced a dual-mode (Wi-Fi & WiFi-5) wireless LAN chipset,
signaling the beginning of the company's shift to focus on mobile
wireless systems integration. Partnering with Linksys, who is
currently the #1 seller of wireless networking components, would
afford Intel the chance to focus on proliferating their core
technology without getting bogged down in marketing and producing
consumer networking hardware from top to bottom.
Intel unveiled in June its first chipsets to include WLAN
radio, an area long dominated by Intersil and Agere Systems. In
2003, Intel will bundle 802.11b and dual-band a/b mini-PCI modules
with sales of Banias-codenamed mobile processors next year,
according to its product roadmap.
Meanwhile, Microsoft is planning on releasing its own branded
networking hardware for wired and wireless networks. While
Microsoft's late entry into the game may return less-than-stellar
results, I have to applaud them for this: they are shipping their
wireless routers with WEP security enabled by default. The
company will include a floppy disk with the router that can be used
to automagically configure clients for those who are scared by
26-digit 104-bit hexadecimal strings. Not surpisingly, the hardware
will take advantage of XP's wireless configuration manager and UPnP,
two things that Microsoft has invested heavily in only to see them
largely ignored.
[Discussion]
MSN Messenger to offer premium benefits
Posted 9/26/2002 - 10:23AM, by Caesar MSN Messenger 5 will include
"premium" features that are only available to subscribers of the MSN
service, bifurcating
the client into a MSN and non-MSN (totally free) version. The
move is merely a plotted point along a trajectory that will see
Microsoft unveiling a number of post-Hailstorm services to MSN
subscribers, including enhanced Wallet features and online
calendaring. As of yet, it does not appear that the free version of
Messenger will be crippleware in any meaningful sense. Microsoft is
also working to enhance MSN Messenger support on XP.
Another big change is planned. "We're going to have
co-existence with MSN Messenger and Windows Messenger on XP,"
Grothaus said. "If I'm running, say, Windows Messenger in my
corporate environment, I'll also be able to run MSN Messenger 5
and be logged in as a separate Passport. Today, you can't."
Passport is Microsoft's online authentication service.
Just exactly what these new features are is not clear, although
parental controls is known to be one of them. The principle of the
matter is more interesting, especially since the move is reminiscent
of Trillian's latest plans, which also splits their line into
free and fuller-featured premium offerings. We can expect to see
more and more of this as the dot-com crunch still reverberates
through the universe.
[Discussion]
Ace's on Intel's x86-64 plans
Posted 9/26/2002 - 12:31AM, by Hannibal Not too long after AMD announced
its plans to extend x86 to 64 bits with its upcoming Hammer line,
rumors started surfacing about a secret Intel project to do pretty
much the same thing. I could go back and dig up the relevant links,
but Ace's has already done the all the necessary homework in this news post that
gives the skinny on Yamhill. Yamhill is the codename for Intel's
Hammer counterpart, a chip that would extend the x86 instruction set
to 64 bits and if released would probably take enough wind out of
the sales of their flagship 64-bit processor, Itanium2, to leave IA-64
dead in the water. So, for now, Yamhill is dead...or is it?
While the project was officially cancelled, it didn't
die totally as some of the results of this study have been
implemented in hardware... Intel's management was - and still is-
however firmly committed to IA-64, and launching a 64 bit x86 CPU
would make it very hard to convince ISVs to invest in IA-64.
Taking out the transistors that are responsible for the 64 bit
extensions in Prescott would however result in a schedule slip for
Prescott. The result is that Prescott contains the Yamhill or 64
bit extensions, but the extensions are disabled. And it remains
very unlikely that Intel will ever enable Yamhill. Unless the AMD
Opteron eats a lot of marketshare away from Intel's Deerfield and
Xeon...
Craziness, but it sounds like a classic Intel move; they'll do
anything to their hardware to maintain a desired market
segmentation. Anyway, if you read the discussion thread attached to
the Ace's news post, you'll find some fascinating speculation on how
Intel might actually make good use of some of the Yamhill technology
in Prescott.
[Discussion]
VNC marches on!
Posted 9/26/2002 - 12:20AM, by johnnyace JerkyChew
just sent word that the VNC project is marching forward at
realvnc.com. VNC is the open source system administration tool that
allows for complete system control via a GUI interface, much like
Microsoft's Terminal Services and Remote Desktop Protocol. Unlike
RDP, VNC is highly cross platform. One client program can access
linux boxes, Sun machines, and Windows machines. This software is
used by administrators and enthusiasts on a daily basis, and it's
great to see that the project is going forward.
Back in April it was announced that AT&T labs was to close.
Since this was the home of VNC, it was expected that VNC would cease
development. However, much like Eazel, Icecast, and countless other
Open-Source ventures, the software was able to continue on! Its new
home is at http://www.realvnc.com/ - they've
just announced a new version, and it seems a lot snappier than the
previous builds. The new features mentioned in the release
notes make it a must-have upgrade.
As a Windows system admin, I've installed VNC on literally
hundreds of workstations. It's great, easy to use, and best of all,
free. It's yet another triumph of the Open Source movement, and I'm
glad to see that this very important project wasn't allowed to die.
They are now accepting donations to keep the project moving forward,
and I'll gladly donate some cash.
[Discussion]
New products hold hope for radio
Posted 9/25/2002 - 11:43PM, by johnnyace XM Radio and Delphi have
announced that they are marketing a personal XM
Radio receiver, as well as a receiver in the 'boombox' form factor.
These are the first devices in this industry, and may eventually be
the perfect alternative to limited storage mp3 devices.
Reuters
is reporting that retailers have already ordered over 120,000 units,
and they are banking that XM Radio service is good enough that most
current subscribers will have to have one.
XM said it has received orders from retailers for between
120,000 and 150,000 devices, and expects brisk sales through the
holiday season, although it declined to give any specific
forecasts.
The system gives users attracted to satellite radio, with its
diverse selection of music, talk and news channels -- many of
which are broadcast free from advertisements -- the chance to
listen to the system when not in a car. XM radios typically are
installed in autos either at the factory or local
dealers.
As XM Radio currently has less than 200,000 subscribers, these
numbers are optimistic. The portable unit will retail for $129.99,
with the car and home adapter kit costing $69.99. We covered
satellite radio in our technology
overview, and the technology does not have far to go to being an
on demand medium. Imagine creating a personalized playlist, and
having a private radio station. People have shown that they are
willing to pay for quality content, and these new receivers are an
avenue for XM Radio to hit a demographic that they're currently been
missing. I'm not content with, or willing to pay for, ClearChannel content.
Let's face it, 90% of the mass media content blasted out at the
consumer is complete tripe. I want to see this technology grow to
the point that radio stations get their act together, and start
offering me what I want to
hear.
[Discussion]
Top 10 science experiments
Posted 9/25/2002 - 10:57PM, by Caesar Top x lists always create quite a
stir amongst the nit-picky (like me), but you'll nonetheless
probably be interested in the checking out "Science's
10 Most Beautiful Experiments." If nothing else, it's a nice
overview of some of the more important moments in scientific
history. For example, Foucault's Pendulum (which is also a amazing
book, BTW):
Using a steel wire 220 feet long, the French scientist
Jean-Bernard-Léon Foucault suspended a 62-pound iron ball from the
dome of the Panthéon and set it in motion, rocking back and forth.
To mark its progress he attached a stylus to the ball and placed a
ring of damp sand on the floor below. The audience watched in awe
as the pendulum inexplicably appeared to rotate, leaving a
slightly different trace with each swing. Actually it was the
floor of the Panthéon that was slowly moving, and Foucault had
shown, more convincingly than ever, that the earth revolves on its
axis. At the latitude of Paris, the pendulum's path would complete
a full clockwise rotation every 30 hours; on the Southern
Hemisphere it would rotate counterclockwise, and on the Equator it
wouldn't revolve at all. At the South Pole, as the modern-day
scientists confirmed, the period of rotation is 24 hours.
(Ranking: 10)
Of course, I'm biased towards ancient history, so I'm a
little sad to see ancient "scientists" missing, especially Galen
(medicine), Jabir Ibn-Haiyan (chemistry), and Leucippus and
Democritus (beginnings of atomic thought). Indeed, many of the
"experiments" that are on the list are simply successful challenges
to the ancient theories and observations of a certain
Aristotle, many of which held sway for 2000 years in the Christian
and Islamic worlds (which some would blame on human stagnation, but
that's a hard argument to maintain considering the scientific
prowess of Islam in the middle ages). I also think excluding
Pythagoras is a little rough, too. Keep in mind that some of the
"experiments" on the list are theorizations of unobservable
phenomena. Like I said, I'm picky. But it's a cool read, regardless.
[Discussion]
The XBox makes huge news
Posted 9/25/2002 - 5:14PM, by johnnyace Microsoft continues to make
news, both good and bad, with their first independent foray into the
console gaming world. Despite strong sales here in its "home market"
(USA), the XBox is doing poorly in Europe and even worse in
Japan, where reports have XBox console sales at around 250,000
since its release in February. Microsoft will be pushing hard this
holiday season as it introduces the XBox Live
online gaming service (and possible hacker
finder). The service could be the key to profitability for the
console, which just underwent
a redesign that reduced manufacturing costs and thwarted current
mod-chips that allowed users to play copied games and run custom
software.
But the biggest news has been Microsoft's purchase of British game
developer Rare, who formerly developed exclusively for Nintendo.
For XBox fans, this can be looked at as a major win for the console,
since Rare's games have all been top-notch efforts, and their
classic Nintendo 64 title Goldeneye
redefined the way college students wasted their time.
Although Rare doesn't own the Donkey Kong or James Bond licenses,
they won't be coming over empty-handed: they retain the Bond-esque
"Perfect Dark", the platform-based "Banjo-Kazooie", and the utterly
lewd "Conker".
This last title, while certainly not Rare's most successful
financially, could shed some light on the reasons behind the move.
Rare had recently shown interest in making more "mature" titles (if
you call a urinating squirrel "mature"), which is at odds with
Nintendo's family-friendly image but would be right at home with
Microsoft's target market.
Before you go crying for console-veteran Nintendo, realize that
they had a 49% stake in Rare, and Nintendo's share is worth over
$180 million. Rumors have it that Nintendo will use the money to woo
Sega into some sort of
exclusive deal, which would be the ultimate irony for anyone who
remembers the
16-bit console wars. For those of you that don't remember that
far back, you can find your daily supply of irony in this: the
biggest Rare title out for the 2002 X-Mas season is the
just-released Star Fox
Adventures. Exclusively for the Nintendo GameCube. -write-up
by Calvin
[Discussion]
Aye, sir - and maybe a wee bit more
Posted 9/25/2002 - 1:58AM, by zAmboni For most, antimatter lives in the
realm of science fiction. An equal mixture of matter and antimatter
would result in mass annihilation producing energy to power
starships or whatnot. But antimatter is not science fiction, it is
science fact. During the Big Bang vast amounts of both matter and
antimatter were produced. But something strange happened within a
nanosecond of the Big Bang which helped shape the universe as it is
today. Matter and antimatter came together in a dance of death, but
subtle differences between the two allowed matter to predominate and
form the matter based universe as we know it. Now fast forward to
the 1960's where scientists observed a difference in decaying matter
and antimatter which they called the charge-parity (CP)
violation.
CP violation means that, when a matter particle interacts with
its antiparticle, the total amount of electrical charge and of
another quantity called parity does not have to be conserved in
the process. The CP budget doesn't necessarily have to
balance.
The Standard Model takes into account this CP violation and can
be quantified by the measurement called sine two beta. Earlier this
year, scientists using the Stanford Linear Accelerator Center
through analysis of B mesons and their antiparticle counterpart (B
Bars) came up with a value of sine two beta within 0.07 of the
predicted Standard Model value. One problem with this experiment was
the researchers had to find instances of B meson (and B Bar) decay
in the middle of a haystack and note the differences. It would be so
much easier if they had some matter and antimatter on hand to
experiment at will. Their chance may come soon.
Last week, the ATHENA group at CERN announced they created 50,000
atoms of antihydrogen.
The scientists trapped antiprotons and positrons separately and then
mixed the two together...
The researchers combine these ingredients in a magnetic mixing
trap. When some pair up to form antihydrogen, the electrically
neutral anti-atoms drift out of the trap, hit the walls,
annihilate and produce particles called pions. Pions signal the
death of an anti-atom.
Judging from the number of pions, the ATHENA team calculates
that their trap holds at least 50,000 anti-atoms, all cooled to
within 15 degrees of absolute zero.
While many were overjoyed with the news, others said "not so
fast!" A competing group, ATRAP (also based at CERN), claimed ATHENA
basically repeated one of their previous experiments and any signals
they found may not have been antihydrogen. The complaints may have
been little more than sour grape scientists who hadn't read the
results. Now the ATRAP group has conceded
defeat.
While 50,000 particles of antihydrogen isn't enough to propel a
starship to Warp 9, the physicists say it would be enough to
directly test the Standard Model. They have no way of storing the
antimatter, and more of it would have to be produced for an
experiment. No one is predicting whether the experiments will
support or punch holes in the Standard Model, but now they at least
have the tools to conduct the experiment.
[Discussion]
Audigy 2 - Creative's new hope?
Posted 9/24/2002 - 11:38PM, by Caesar Creative has officially announced
the birth of
the Audigy 2, their next-gen "audiophile" sound card with
24bit/192kHz DVD-Audio, 6.1 surround gaming, and THX certification
(among other things). It's difficult to tell as of yet, but it
appears that little has actually changed hardware-wise from the
original Audigy line, which itself didn't make huge waves as most
Creative users were happy to stick with their Live! cards,
and Turtle Beach fans typically despise Creative anyway. Audigy 2
will face similar challenges, because it adds little in the way
must-have features, and true audiophiles look upon the card
with great suspicion. Here's the
PR:
Millions of PC users who have a DVD-ROM drive on their PC can
use the Sound Blaster Audigy 2 to experience Advanced Resolution™
DVD-Audio with amazing 24-bit/192kHz sound quality. The Sound
Blaster Audigy 2 delivers 106dB SNR and is the only stand-alone
sound card with THX® certification, for cinematic 6.1 surround
sound from Dolby Digital® EX movies and unparalleled realism from
the hundreds of existing DirectSound® 3D game titles. The Sound
Blaster Audigy 2 enables 24-bit/96kHz recording, and also provides
digital music enthusiasts with the next generation Creative
MediaSource™ player for a variety of digital music enhancements,
including up-mix of stereo MP3 music into full 6.1 surround sound.
The Sound Blaster Audigy 2 and Sound Blaster Audigy 2 Platinum are
both slated for worldwide shipment in October.
At issue among enthusiasts is Creative's sound quality (and for
some, it's stability in a system). Supporting 24bit/192kHz doesn't
mean squat if it comes out the analog end sounding less than
perfect, and most gamers seem quite content with any A3D sound card
capable of making a crisp *bang* (A3D provides aural positioning,
which is a benefit for many FPSs). At $129.99, the card is somewhat
pricy. Still, the "true 24-bit/96-KHz playback" (which may mean DSP
improvements) and DVD-Audio support will likely draw more than a
handful of buyers. I for one am leery of DVD-Audio simply because it
seems to be primarily a ploy to gain control over my listening
experience(s). Many of us also have negative memories relating to
Creative's invasive software/driver packages. They've got a long row
to hoe, but that doesn't mean we can't be surprised.
[Discussion]
Inside Palladium
Posted 9/24/2002 - 11:01PM, by Hannibal In the discussion
thread attached to my most recent news post on the
TCPA/Palladium initiative, Ars Centurion quux submitted a link to an
absolutely fascinating Palladium
article at K5. If you don't read another Palladium article this
month, read this one, if only to get a look at the interplay of
forces that can work inside a company and an industry to effect the
kind of directional shift that Palladium represents. This article is
not another call to arms against Palladium or another warning about
Palladium's many dangers, but rather it gives some insight into the
dynamics of Palladium from someone who claims to have been an
insider at MS when this initiative first started to take shape.
The central thesis of the article is that Palladium is ultimately
one prong of MS's two-pronged response to Sony and the threat to the
PC posed by Sony's PS2. (The other prong is the XBox.) The PS2 was
introduced as a home computing and content delivery platform that
Sony completely controls: Sony can dictate what content runs on it
and how, and it designed the PS2 to shield DVDs and games from
unauthorized use. As the author notes, you can play DVDs on the PS2
and you can run Linux on it, but you can't do both at the same time.
When the PS2 is booted into its most secure mode, the mode in which
DVDs and games run, Sony has the ability to ensure that only content
signed by Sony can be played on the device. (Actually, there's an
important exception to this, which I'll mention in a moment.) The
PS2, then, was designed from the ground up to offer the content
industry, an industry in which Sony is a major player, a platform
for the "secure" distribution of rights-managed content; and with
the addition of a mouse, keyboard, hard drive, and broadband
adapter, the PS2 also becomes a network client capable of using
online applications and services of the kind that MS would
desparately like to sell using .NET. Hence the XBox, and hence
Palladium, which is an attempt to make the PC as a platform look
more like the XBox and the PS2.
Now for that exception to Sony's control over content on the PS2.
What technology takes away, it can also give back. I recently saw
our boy Beeba demonstrate a beta version of BroadQ's QCast Tuner, mentioned in
this
post of Ator's. Using QCast, a PS2, a LAN and Caesar's crazy-big
widescreen TV, Beeba was able to browse his laptop for content via
the PS2, and stream MP3s and DIVX movies from the laptop right to
the TV. QCast has a slick interface, and even my Mom, who though
computer savvy is mystified by my dad's collection of remote
controls for his various home entertainment system components, could
operate the entire package with little to no trouble. It was great
to see QCast in action, because it's the first time I've actually
seen anything in person that really lived up to the thusfar vaporous
promises of "convergence." It also seems to represent a huge blow to
Sony's vision of the PS2 as a content delivery platform over which
they and their peers can exercise complete control. Who cares about
Macrovision when you can serve a massive DIVX library from your
Windows machine (or, maybe eventually, a friend's Internet-connected
Windows machine)?. If this becomes popular, I look for Sony to
either laywer this to death or buy it out and neuter it by making it
able to play only DRM-enabled media formats.
[Discussion]
The debate on spam continues
Posted 9/24/2002 - 10:13PM, by Ator
Lawrence Lessig has written an opinion
piece on the continuing war on spam. But first, he wants to talk
about vigilantism. The kind of vigilantism he has a beef with is the
spam black lists, which he equates with the bill that would allow
computer attacks on networks suspected of copyright
infringement.
No doubt, the motives of the spam vigilantes are pure. These
are talented coders doing a public service. But there's also no
doubt that the effect of their work is to make e-mail worse. They
looked at the open and flexible system of e-mail that gave birth
to much of the Net and decided that this system created too much
freedom—at least for spammers. Their response was to find a mix of
code and norms to restrict the freedom of e-mail. The result of
their good intentions is a much less flexible e-mail system but
not much less spam. Indeed, it's hard to believe that this
conspiracy to cripple e-mail has done anything except make
e-mailing more difficult.
There's some truth to that. Having worked at a place that got
itself on a couple of these black lists because the software we had
(which was, after all, designed to be one of those open email
services described above) couldn't close all the "holes" the
blacklist said we had, there was definitely a sense of "Who are
these people to be judging us?" Of course, the black lists wouldn't
cause any damage to anybody if people didn't find them valuable.
Equating a service that is completely voluntary with
government-sanctioned, consequence-free h4x0ring is perhaps a bit
overdoing it.
So, what does Lessig propose as a solution? It should probably
come as no surprise that it's a legal one. Lessig argues for a
scheme rather similar to some laws proposed or passed in some of the
states. First of all, advertisers would be legally obligated to add
a filterable [ADV:] to their subject lines, and secondly, the
government would offer bounties for people who track down spammers
operating outside of this scheme, with funds to come from the
spammer's own pockets.
Color me sympathetic, but cynical. I'm sure you've all read one
of us Ars folks bitching about the amount of spam we get. I've been
pretty happy with SpamNet
so far, but I've got to admit that it would be nicer to never
receive those messages in the first place. Still, could national
anti-spam legislation ever work? Even assuming that this proposed
law wiped out spam in the United States, it seems to me that
spammers would just move overseas. Heck, I already get a decent
amount of stuff from countries that wouldn't be likely to respect a
$10,000 fine ordered by the USA. Everything from Nigerian money
scams to Asian manufacturing concerns looking for stateside
distributors.
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BIOS Arcana: description and
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