Projects selected by the Daniel Langlois
Foundation Jean Gagnon
Pour la version française
: http://www.fondation-langlois.org/f/informations/nouvelles/comm_projets_2002
.html
THE DANIEL LANGLOIS FOUNDATION GRANTS NEARLY HALF A
MILLION TO 15 PROJECTS Research Grant Program for Individual
Artists or Scientists
The Daniel Langlois Foundation for
Art, Science, and Technology has just granted nearly half a million
dollars to 15 projects by artists dedicated to merging art and
science through the use of new technologies.
The Foundation
received 302 applications during its 2002 call for projects for The
Research Grant Program for Individual Artists or Scientists. Its
international jury examined 129 of the projects, selecting 15 to
benefit from the Foundation's program for individuals. Of the
projects chosen, seven are from the United States and six from
Canada. Other projects also come from India, the Netherlands and
Yugoslavia.
Besides Mr. Daniel Langlois, the jury included
Ms. Pat Binder (Argentina/Germany), Mr. Andreas Broeckmann
(Germany), Mr. Luc Courchesne (Canada) and Mr. Jean Gagnon, the
Foundation's director of programs. This year, grants range from $9,
454 to $57,200. *Below is a list of the grant recipients. A detailed
description of each project will be posted on the Foundation's Web
site: http://www.fondation-langlois.org, in
July.*
SOURCE:
Jean Gagnon, Director of
Programs Jacques Perron,
jperron@fondation-langlois.org Program Officer for individual
artists or scientists T: (514) 987-7177 F: (514)
987-7492 E: info@fondation-langlois.org W:
www.fondation-langlois.org
PROJECTS SELECTED BY THE
DANIEL LANGLOIS FOUNDATION FOR 2002 Research Grant Program for
Individual Artists or Scientists
- Jim Campbell (San
Francisco, California, United States) Representing Simultaneous
Images
Representing Simultaneous Images involves creating a
series of artworks, each incorporating multiple video feeds to
produce a single dynamic image. The goal is to explore different
ways to display connected streams of information simultaneously
without losing the subtlety contained in the original
streams.
- Alan Dunning (Calgary, Alberta,
Canada) Representations of the Body in Liquid Media
Spaces
Alan Dunning conducts technical and conceptual
research into visualizing the human body's biological output. This
output is represented by patterns in moving liquid surfaces
generated by the effect of a magnetic field on a
ferrofluid.
- Beatrice Gibson (Mumbai,
India)
Beatrice Gibson investigates the teleworker's
disembodied proximity by using a recording and poetic rearticulation
of the teleworker's voice in the acoustic space of an on-line
environment.
- Trevor Gould (Montreal, Quebec,
Canada) Three Dimensional Blur with Digital Wind and
Accessories
This experimental project focuses on the
development of existing mould-making materials enhanced through
digital manipulations in 3-D printing and through muscle wire
manipulations. The project also reflects on what constitutes a human
figure when this figure is reproduced as blurred movement arrested
in 3-D space.
- John Klima (Brooklyn, New York, United
States) Terrain Machine
Terrain Machine is an analogue
mechanical device interfaced to a digital computer, creating a
physical representation of the Earth's surface. Relying on
accurate, scientific data sources, this project addresses
issues surrounding the representation and construction of our
reality in its various forms.
- Chico MacMurtrie
(Brooklyn, New York, United States) Skeletal
Reflections
Skeletal Reflections is an autonomous humanoid
robotic sculpture that mimics gestures using only the basic
structure of the human form, the skeleton. This machine without a
skin represents the significant merger of sculptural practice with
modern machine technology.
- Thomas McIntosh (Montreal,
Quebec, Canada) Ondulation
Ondulation explores a
synesthetic relationship between air, water, sound and light. The
work investigates a set of physical phenomena at the point where
they overlap. The aim is to produce an audiovisual performance and a
stand-alone installation.
- David Rokeby (Toronto,
Ontario, Canada) Common sense gathering and discursive structure
for The Giver of Names project
This project builds on the
research involved in The Giver of Names (1998). First, the system is
provided with unsupervised ways to accumulate a sort of common sense
through reading electronic texts. Then, an open mechanism is
developed to generate discursive structure so that the system can
construct paragraphs with some sort of coherent trajectory of
ideas.
- RTMark (Loudonville, New York, United
States) CORPSE (Corporate Organism Replication and Patterning in
a Simulated Ecosystem)
RTMark will create a Web-based,
single- and multi-player computer game that treats corporations as
organisms. Called CORPSE, the game engages players in a generative
discourse about the consequences of allowing corporations to exist
with minimal regulations. As well, the game serves as a home
laboratory for exploring the legal conditions that might lead to
entirely different emergent behaviour.
- Thecla
Schiphorst and Susan Kozel (Vancouver, British Colombia,
Canada) whisper: wearable body architectures
whisper, a
participatory installation, uses wearable computers and wireless
computer communication, builds on physical practices such as dance
improvisation, and manifests cultural and scientific theories of
embodiment.
- Bill Seaman and Ingrid Verbauwhede (Los
Angeles, California, United States) The Poly-sensing Environment
(toward the development of an integrated distributed technology
exploring poetic/informational grammars of attention and
functionality)
This interdisciplinary project seeks to
develop research aimed at creating a poetic/informational
interactive IT system that relies on multi-modal sensory devices.
These devices collaborate in a distributed fashion and are linked to
a dynamic virtual imaging environment and the Internet.
-
Geoffrey Smedley (Gibsons, British Columbia, Canada) Descartes'
Clown: the Roulette
Descartes' Clown: the Roulette is a
sculptural installation in the mode of the absurd. Like Descartes'
celebrated dream that lies at the foundation of modern science, the
project is drawn from the unconscious, from dream fragments of great
acuity.
- Stealth Group (Belgrade, Yugoslavia, and
Rotterdam, the Netherlands) 3/4 process + 1/4 matter
The
foundation is supporting the development of 3/4 process + 1/4
matter, a responsive design procedure in the boundary zone between
fields of digital/media technologies and architecture.
-
Igor Vamos (Troy, New York, United
States) Grounded
Grounded will be a location-triggered
random-access documentary that reveals histories of abandonment and
conflict in a remote desert town. Viewers will experience this
documentary on site, like a walking tour. The project involves
developing a Web browser plug.
- Steina Vasulka (Santa
Fe, New Mexico, United States) Seven Spheres (working
title)
After completing Of the North, the artist is now
pursuing her obsession with round images by planning a large project
with spherical images projected onto round, translucent screens.
http://www.fondation-langlois.org/ jperron@fondation-langlois.org |