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Mark
Amerika 13.12.2000
Making History Up: A Serial Question Mark
Mark Amerika closes down his column in
Telepolis with a fictitional interview between himself and his ideal
reader.
What was
net art?
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Mark Amerika: That's not
an easy question to answer. When I first started writing my
Amerika Online columns both at Telepolis and my own Alt-X site, I
was hoping to at least locate the beginnings of a vocabulary
that one could use to articulate the very possibility of an
emergent form of I-art. The scene was very vibrant in the mid
to late Nineties and a communal rhetoric featuring ideas from
literature, architecture, visual art, conceptual art and even
graffiti art, challenged us to rethink what it means to live
the life of an artist in network culture. There were
globetrotting concept-characters,
nomadic brand-name
identities, interventionist networking
strategies, etc. There was instantaneously distributed
mindshare. For example, you could pick up all sorts of wild
energies and ideas at international art and writing festivals,
email lists, web sites,
etc. It was an era. |
But a much
short-lived era?
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Mark Amerika: Well, yes,
but things move fast nowadays and one must be willing to
change course and restrategize at any given moment. I'm
particularly interested in how net artists were ahead of the
curve when it came to making their footprint in the
electrosphere and how the dot.coms came into the scene
afterwards. And then, net art died before the dot.com
market crash. Will there be a net art revival? Will it lead to
a sustained dot.com-driven market rally? Probably
not. |
Why?
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Mark Amerika: Because
there is no way this market can generate the revenues one
needs to justify the outrageous P/E ratios. Net art P/E ratios
were more outlandish than dot.com P/E ratios. Although with
net art and some avant-en
trepre neurial dot.com enterprises, it's probably more
like an A/E ratio? |
A/E ratio? Art/Entertainment?
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Mark Amerika: No,
Attention/Earnings ratio. Basically, you had artists who were
clever at using the Internet to generate disproportionate
amounts of attention to their brand-name net art sites,
becoming international "art-stars" even though they were not
earning anything. In the end, their balance sheet looked
horrific. Who was buying into their way of
life? |
So how did they
survive?
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Mark Amerika: Well, it
depended on where you were headquartered. If you were based in
the U.S., chances are you were working in the new media
economy making big bucks transferring your net art skills into
the "design and strategy"
divisions of major start-ups. In Europe, there was some of
that too, although there was also adequate public funding to
keep a targeted network alive and well -- and to a certain
extent, that publicly-funded
network still exists. Of course, there are a lot of
so-called artists nowadays who simply come from money, you
know, Daddy and Mommy helping smooth things out along the
edges. And now, as net art becomes a thing of the past, you
see some of us becoming Professors
of Internet Art. |
So now comes
the historicization process?
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Mark Amerika: Yes,
historicizing and mythologizing, that's where the most
exciting new work will be produced. Not so much in the context
of "net art will now become canonized into the annals of art
history," but via new forms of network collaboration that take
into account the idea that net art can be reconfigured into a
life-practice that essentially *makes history* or, in the case
of the role-playing performances embodied by the artists
themselves, can actually *make history up*. In fact, this is
something that I will be bringing into the new digital art
curriculum I am developing at the University of
Colorado. |
How so?
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Mark Amerika: Next
semester, I will teach a new seminar called "Histories of
Internet Art: Fictions and Factions," and in it, we will
create an online-only exhibition/investigation that
essentially asks the question "What was Internet art?" The
exhibition will include a unique web interface that showcases
the online art work of internationally-renowned and emerging
Internet artists, interviews with these artists, significant
keynote essays that address the early history of Internet art
written by prominent new media theorists and commentators, a
cluster of artist statements reflecting on the last six years
of practice, an automated "People's History of Internet Art"
in which visitors to the site will be able to give their own
version of I-Art history (100 words or less) and, ideally, a
few new works of I-art commissioned by the Alt-X Network
created around the exhibition's theme. |
Can you tell us
more about the "Histories of Internet Art" exhibition/seminar?
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Mark Amerika: The
exhibition's theme will focus on the pluralistic approaches to
inventing art history and will attempt to create an
alternative perspective on how emergent art work generated
specifically for the Internet medium is essentially, as I just
suggested, "making history" and/or "making history up". Here
is where the fluidity of historical processing in
digitally-networked cultures allows for the development of
both historical factions and historical fictions. Who decides
what artists and art work is historically significant?
Oftentimes institutions and their curators take on this role.
But in the Internet art world, all that has changed, and it is
the artist's themselves who have essentially created their own
internetworked histories, both by aligning themselves with
distributed network communities (factions) and via guerrilla
marketing activities that call into question the entire notion
of "art history" (fictions). An excellent example of this is
Natalie Bookchin's "introduction to net.art
1994-1999" which, for our research purposes at Colorado,
we would call an historical "fiction" -- perhaps metafiction
is a better term -- whereas her "power of the
line" open source net-art story reads more like an
historical "faction." We want to investigate how these
multiple methods and re-interpretations of net art history
play with themselves and each other. |
I guess I have
one chief concern with your position here and that is that there
seems to be a cluster of contradictory signals being transmitted in
much of what you are presenting. In one sense, you are saying that
net art is a thing of the past -- I don't think you'll get much
argument from those of your colleagues around the world who, for the
past year or two, have seen its exuberant era of cultural production
and intervention quickly disappear. But you also seem to be saying,
out of the other corner of your mouth, that there is still much more
work to be done, that history itself is in the process of *being
made* and that this is what net art essentially is -- i.e. a
history-in-the-making and, as such, a process-oriented
work-in-progress that can be applied to a more purposeful
life-practice. How can you ask the question "What *was* net art?"
when you are still giving it so much potential to effect our
present-day lives?
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Mark Amerika: Yes, it is
somewhat contradictory. But I can live with these
contradictions, can, in fact, live with them in a way that
nurtures my own life practice in ways that lead to more
network-oriented cultural production. By asking the question
"What *was* net art?" we are also, in a whisper, asking: "Is
there life after net art?" and if yes, what is
it? |
Do you want me
to answer that question?
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Mark Amerika: Yes, if
you would. I like asking questions too. |
Well, I think
it's a non-question.
Because it's a
really a question for you and your net art colleagues to answer. For
the rest of us, there was always life, a parallel life, in concert
with our daily rituals. We have no need to ponder the question "Is
there life after net art?" because there was never any question
about there being life before, during or after net art. What are you
really trying to say?
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Mark Amerika: I'm not
trying to say anything. I'm trying *to do*. Most of my life is
dictated by my To Do list. Would you like to see my current To
Do list? |
Okay.
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Mark Amerika: Here it
is,
1) invent new theory 2) turn new theory into a
conceptual art "character" and give this character a
diacritical name 3) create pseudo-autobiographical fiction
around the concept-character 3) create other
theoretically-charged concept-characters and give them
diacritical names too 4) have these concept-characters
participate in the pseudo-autobiographical fiction thus
forming a network discourse wherein they invent their own
behaviors consequently saying what they mean and meaning what
they say 5) while conducting this "theory-play" take notes on
the developing forms of hyperrhetoric that emerge from the
ensuing discourse and feed them back into later "scenes of
writing" 6) turn these "scenes of writing" into
post(e)-pedagogical performance 7) reconfigure this
post(e)-pedagogical performance into new forms of Internet
Art |
It sounds like
your seminar To-Do list.
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Mark Amerika: It's a
start. |
It also sounds
like you'll be very busy reconfiguring your practice yet again.
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Mark Amerika: Yes,
that's true. |
Does that mean
there will be no more Telepolis columns?
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Mark Amerika:
Unfortunately, the time has come to change my
rhetoric, my design strategy. |
Design
strategy?
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Mark Amerika: As Flusser
says in his "The Shape of Things," "as a verb (to design),
meanings include 'to concoct something,' 'to simulate,' to
draft,' 'to sketch,' to fashion,' 'to have designs on
something'." In my
last column, I referred to this new strategy called
Designwriting. I am leaving the column-essay form behind for
now, and looking into more animated ways to express my ideas.
Some of them may even be displayed here at Telepolis, thanks
to the support of my open-minded editor here, Armin Medosch.
Also, like some of my colleagues, I am in the process of
further hybridizing my practice so that it involves more
offline/online interaction. In the immediate future there will
be a CD, an mp3 conceptual art narrative, a performance series
(premiering at the Easter
Festival in Lucerne, Switzerland), an attempt to explode
the new media industry's recent attempts to quantify the
"ebook." |
Anything else
before you end your last AOL column here at Telepolis?
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Mark Amerika: Yes, just
to elaborate: my editor Armin Medosch has been a fellow
traveler in this exploration. Although he did not always agree
with my thinking or my rhetoric, he was, as is the case with
most great editors, willing to let me have my say -- even as I
said it over and over again, sometimes to the point of
fruitless repetition (something I was consciously exploring
while conceiving this new concept of
surf-sample-manipulate). |
Ah yes,
surf-sample-manipulate -- what's up with that?
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Mark Amerika: Well,
that's the theme of the Easter Festival in Lucerne this April.
It's called "Surf-Sample-Manipulate" -- and as stated above, I
will be there with my new sound collaborators, Twine,
premiering a semi-improvisational performance piece, which
will also be a kind of seminar. I want my seminars to be more
like multi-media performances and to occasionally take them
out of the university environment and remix them on the road,
into clubs, festivals, etc. |
Oh, so there
*is* life after net art?
Mark Amerika is the Founder of Alt-X, one of the oldest surviving
net art sites.
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