E all you can be"? Ancient history. "An
army of one"? Last year's news. The military's newest
promotional campaign is not even televised; it is America's
Army, a free computer game produced by the military and aimed
at winning the hearts and minds of tech-minded teenagers.
The game is the brainchild of Lt. Col. Casey Wardynski,
director of the Office of Economic and Manpower Analysis at
West Point. Although Colonel Wardynski is not a gamer himself,
his two sons are, and his oldest, 17-year-old Casey, is a big
fan of the action game Delta Force. The colonel said the idea
for the game came to him three years ago while he was
researching ways to attract computer-adept recruits for an
increasingly high-tech military.
The Army is looking to hire 79,500 young adults this year —
and, as Colonel Wardynski said, "Gaming tends to be very
interesting to young Americans."
Colonel Wardynski concluded that releasing a free,
high-quality game — and encouraging gamers to copy it and
share it with friends — would be an effective (and relatively
inexpensive) way to reach those budding computer whizzes.
America's Army is actually two games. The first,
Operations, is a multiplayer first-person shooter inspired by
the popular game Counterstrike. Players log on through the
Internet, take on the roles of United States soldiers and team
up to battle terrorists.
But Operations is no Rambo-style shoot-'em-up. Although it
uses the engine — or basic structural programming — from the
newest version of the sci-fi game Unreal, the Army has gone to
great lengths to make the game as realistic as possible,
soliciting input from soldiers at bases nationwide.
The designers, primarily the Modeling, Virtual Environments
and Simulation Institute at the Naval Postgraduate School in
Monterey, Calif., say they have modeled each weapon
accurately. A player's aim will be affected by his stance,
breathing and movement. A player who charges an enemy trench,
wildly firing his rifle, is unlikely to hit very much.
Everything from the direction and velocity of shell
ejection to the way soldiers high crawl when carrying a rifle
is based on the way the Army really operates, said Michael
Capps, the game's executive director and a professor at the
modeling institute.
Unlike many multiplayer games, Operations features
mechanisms to ensure participants' good behavior. Gun down
your drill sergeant on the rifle range, for example, and
you'll serve hard time in a virtual Fort Leavenworth.
In another departure from gaming norms, Operations is not
very bloody.
"We don't want to use violence as an entertainment
vehicle," Colonel Wardynski said. Bullet hits are registered
by puffs of blood instead of the sprays of gore typical of
some first-person shooters. The game is rated appropriate for
teenage players (most graphic first-person shooters are rated
for mature players).
The enemy is designed to look as generic as possible.
"We've got blond guys who are bad guys, black guys who are bad
guys," Colonel Wardynski said. "Usually, they're not well
shaven."
In the second part of the game, Soldiers, players progress
through a virtual career in the Army, serving in a variety of
units and improving their ratings in categories like loyalty,
honor and personal courage as they go.
A preliminary version of the Operations game released on
July 4 includes two training missions and four combat
operations, including an assault on a terrorist camp that
Colonel Wardynski said was modeled after a raid conducted in
the early days of the Afghanistan campaign.
Maj. Chris Chambers, the project's deputy director, said
that more than 500,000 copies of the game had been downloaded
by Wednesday morning — prompting a frantic rush for additional
servers and an accelerated plan to release "community
software" allowing groups to play without tapping into a
server.
The full version of America's Army is scheduled for release
in late August or early September. It will be available free
as a two-CD set or by downloading from the Internet at
americasarmy.com.
The Army is hoping the game will help cut down on one of
its biggest expenses — filling its ranks. Doug Smith, a
spokesman for the Army Recruiting Command in Fort Knox, Ky.,
said the Army spends about $15,000 to recruit every soldier.
Colonel Wardynski said the government will have spent about
$7.6 million to develop the game by September; he said he
expected the cost of creating new missions and other updates
to be about $2.5 million a year and the cost of maintaining
the multiplayer infrastructure to be about $1.5 million.
If the game draws 300 to 400 recruits in the next year, he
said, it will have been worth the cost — especially since the
game is considered likely to attract people attending or
considering college, who tend to be more expensive to recruit.
He also hopes that by providing more information to
prospective soldiers, the game will help cut down on the
number of recruits who wash out during the nine weeks of basic
training and subsequent specialized training, which can last
up to a year. (All told, the Army loses 13.7 percent of
recruits during training, according to a spokesman for the
Training and Doctrine Command in Fort Monroe, Va.)
Recruits who signed up but then quickly changed their mind
"had an information problem," Colonel Wardynski said.
"That's $15,000 down the drain," he added.
Initial reaction among gamers has been positive. The Army's
display booth at the Electronics Entertainment Expo in Los
Angeles in May was packed — despite, or perhaps because of,
the presence of uniformed soldiers and military vehicles
instead of the typical scantily clad women. Army officials
said they had received more than 150,000 advance orders for
the game before the preliminary version became available for
download on July 4.
"It's a blast," said Amer Ajami, an editor at Gamespot.com
who spent last weekend playing the game online. "It's pretty
realistic — you take one or two shots and you go limp, you
take one more and you're done."
From a marketing standpoint, Mr. Ajami said, its prospects
are excellent. "You see all these commercials on TV with
catchy phrases, but nothing beats going in and seeing what the
Army really does," he said. "Without actually having to do
it."