The game: (continued)

All day and All night gets us interested, gets us interacting, but it does this by using the same tricks and attractions that marketers use Ð the packaging, the commercials, the aesthetics of the object. This is a fun art show. The gallery-goer comes into the space without any expectations of purchasing, without need for any of the products, no excuse of use; the contents of a gallery are expected to be purely aesthetic. Thus, instead of MarxÕs opposition of use value and exchange value, in which the market transforms unique objects into exchangeable commodities Ð All day and All night presents an opposition between use value and desire value. The visitor is in a situation where any use value of the object is precluded; the products are seductive solely on aesthetic grounds.

The paintball gun interrupts this aesthetic. Its loud crack intrudes into the pristine commercials and light conversation. It is a stand-in for violence, somewhere between human and mechanical, a release valve for the alienation produced in the dual experience of the product, the manipulation manifest as we scan and watch. The alienation is real because our attraction is real. All day and All night is a pleasure that cuts two ways Ð the products are tactile, colorful, desirable, triggering commercials that remind us why we might want them; at the same though, we are constantly reminded of how false the pleasures are, how manipulated the position of the consumer remains. Without the gun, firing away at a canvas on the far wall, one paint ball per product scan, the visitor might remain on the surface of this pleasure, never forced to acknowledge the divorce of consumer desire from the rationale of use that the exhibit implies. The paintball gun is a supplement, a reminder of the surplus produced by the product/advertisement cycle, the energy seeking outlet, what was lost in the collapse of product into art and vice versa. Without breaking the mood of fun, the gun is the sign of the unstable relationship, a precipitate of consumer desire, the unravelling point.

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Empty Products ©Julie Orlemanski, 2003.