art theory 101~ The LUFE Matrix: distilling SI quantities into ST dimensions |
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The LUFE Matrix:
The distillation of System International (SI) units into more fundamentally base units of Space-Time (ST) dimensions
Short Title: The Multi-dimensional LUFE Matrix
Ó 1985, 1991, 2003, Reginald Brooks. All rights reserved
Introduction-Geometry (Layout)-Page 6a
Contents
Geometry
SI Units
page 6dSI Quantities
page 6eNOTE: The LUFE Matrix was developed and published by the author originally in 1985 and was subsequently presented in other papers culminating in the 1991-92 work from which the title and substance of this digitized version is based.
These drawings are from that paper.(click to enlarge images)
This digitized version of The LUFE Matrix supplements "Dark matter=Dark energy (the inversion of): The Conservation of SpaceTime by the Conservation of Force" by the author -see Page 5 of Art Theory 101.
Abstract
(original extended 1995)Apples to oranges. Dimensional analysis of physical entities (quantities) and the units used to express them has led to the formation of a clear and visually powerful ordering Space-Time (ST) Matrix, The L.U.F.E. (LUFE) Matrix.
The international system of units (SI)…SI base, derived and supplementary…has been systematically organized into the more fundamentally base units of space and time dimensions. This distillation of all physical entities and the units used to express them into common ST interactive dimensional units allows for a direct, visual display of the conceptual and mathematical operations which inform so much of scientific thought. A useful and dynamic tool for teaching, research and theory has been formed by reducing apples and oranges to ST units.
The conservation laws, in relation to the multidimensional LUFE Matrix, are examined in terms of the symmetry of spatial and temporal dimensional units. Conservation of spactime is proposed to be the fundamental symmetry of Nature.
The LUFE Matrix's reduction of SI units into ST dimensions coincides with the translation of the abstract mathematical symbolism into a readily visualized geometry of areas…areas differentiated by common graphic means of outline, color, shading, etc…which are manipulated in the LUFE Matrix by simple rules of addition and subtraction.
It is a new math (dynamic geometry) that is easy to learn, easy to see and easy to utilize as a tool to teach pure mathematics. Once combined with standard and theoretical concepts in physics, the LUFE Matrix offers a new window forward and mirror back into the cosmos.
A valuable supplement containing over 200 examples and proofs (some 97 pages, 216 figures on paper) of the LUFE Matrix reviewing classical and modern physics is available.(Digital version coming.)
Page 6a- Geometry- Layout
Introduction
The evolution of our understanding of the physical world has been anything but a linear plot. Progress has occurred in leaps and bounds. The authenticity to which partial truths gain a stranglehold on the true progression of an idea is both bewildering and unfortunate. But fortunately, it is in our nature to inquire, to search, and to go deeper and deeper into a question to reach for the solution to that idea. The idea is nothing short of understanding the universe and our place in it.
From the concepts of fire, water, earth, and air as the fundamental interactive elements defining our world, we have traveled the winding road of scientific thought to the present in which the very space and time to which we have accumulated an enormous physical context into which our physical entities and their expressions exist, and have now come to realize the fundamental role they have in the actual formation of the physical world. Space and time do not exist separately and certainly not absolutely in any way from the matter and fields which have previously so dominated our search toward the idea. From Newtonian three-dimensional and absolute space and absolute time we have traveled, and not without enormous effort, to the Einsteinian four-dimensional, relative space-time and hence to our present and most far-reaching efforts.
Post-Einsteinian thought increasingly favors a multi-dimensional universe consisting of a number of spatial dimensions (nine or more) and a temporal dimension to give a nonabsolute 10+dimensional space-time fabric that includes all matter and all fields. Inherent in this approach is the integral roles that space and time play in the actual formation and subsequent expression of all physical phenomena. Such dimensional analysis may be enhanced and clarified once we have found the proper relationship(s) between these multiple dimensions of space and time. The LUFE Matrix is the tool.
The LUFE Matrix (L.U.F.E. stands for Layman's Unified Field Expose, a work published by the author in 1985, which describes in detail the development of the concepts which resulted in the formation of the LUFE Matrix) was developed in response to a need to compare apples with oranges. The International System of units (SI), which is used in the LUFE Matrix, itself is a step toward unifying the conceptual basis of physical thought by standardizing the units of physical expression. Dimensional analysis in the SI system allowed numerous and widely differing physical entities to be expressed into a small number (7) of SI base units (length, mass, time, electric current, temperature, molecular amounts and luminous intensity) and from these a much longer list of SI derived and supplementary units. The LUFE Matrix is a further distillation of this process. All SI quantities and units are expressed in fundamental space-time (ST) units (dimensions). This results in a great simplification of an enormous body of units (a simplification not unlike Mendeleev's Periodic Table of the Elements) into which a remarkable visual order is given to such an eclectic array of physical concepts, quantities and units. The LUFE Matrix is the rosetta stone of Nature. Use it to advance peace and harmony.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sidebar 1: PREVIEW~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~REVIEW can you say "Energy" ten different ways Quick & Simple Visual Overview Recommended: Before & After ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
The LUFE Matrix Layout
We start with the familiar x-, y-axis of the Cartesian coordinate system in which four quadrants are formed, designated as: ST, S/T, 1/(ST), and T/S, clockwise. More on this in a bit.
The horizontal x-axis designates the pure spatial dimensions:
Space (S) as SI, SII, SIII,…and so on.
The vertical y-axis designates the pure temporal dimensions:
Time (T) as TI, TII, TIII,…and so on.
From the origin, the spatial axis is positive to the right, negative to the left. The temporal axis is positive up, negative down.
Some entities have purely spatial dimensions, e.g., displacement, length, radius, area, volume, wavelength, etc. These are located on the horizontal "space" axis.
Some entities have purely temporal dimensions such as elapsed time or frequency, the two of which are reciprocally related in that frequency is cycles per second. (The inverse of time, T =1/T=n = frequency.) These are located on the vertical "time" axis.
However, the vast majority of physical entities are expressed in the interactive ST dimensions in which a combination of horizontal spatial dimension(s) and vertical temporal dimension(s) gives the physical expression. This appears on the LUFE Matrix in one of the four quadrants, usually in the S/T lower right quadrant as most entities have a net dimensional expression of so many S dimensions per so many T dimensions. For example, the velocity of light, c equals so much displacement per unit of time = meters per second = space/time = S/T= wavelength (l ) times frequency (n ) = l n .
When an item is per something spatial, or per something temporal, that is effectively dividing that item by the spatial or temporal dimension(s). Meters per second translate as m/s, or positive space meters and negative time seconds on the LUFE Matrix. This would place velocity, or m/s in the lower right quadrant as SI/TI (it is equivalent to placing an item on the x-, y- coordinate system at x=+1, y=-1). Another common way of expressing division of, or the denominator in a fraction, is with the negative exponential, i.e. m/s = m s-1 and m/s2 = m s-2, and so on.
That's it, that's just about as tough as it gets. We are going to refine this process and lay down some "rules of the matrix", but the idea is no more complicated than this. To avoid confusion of so much information, it is helpful to focus on the S/T quadrant realizing that the whole matrix is symmetric.
Notice that we have used the word dimension in three ways: (a) as spatial dimension, S; (b) as temporal dimension, T; and (c) as space-time dimension, ST. From the origin, the number of spatial dimensions increases sequentially as SI, SII, SIII,…and so on, each S unit represents one unit of spatial dimension.
And yes, while we can readily assign any one unit of S (SI) as linear space, and two units of S (SII) as area, and any three units of S (SIII) as volume, we must accept Nature's design in which four (SIV) and five (SV) or more spatial dimensions are required.
The same for the temporal dimension, each increases sequentially out form the origin as 1/T I, 1/TII, 1/TIII,…and so on. Here again, one unit of time may be thought of as per second, and two units as per second second, or per second 2, and so on.
Each pure space or pure time dimension (i.e., SI, SII, SIII,… and 1/TI, 1/TII, 1/TIII,…etc.) is to be thought of as extending linearly to infinity (like a beam of light) and at a direction perpendicular to its axial location. Thus SI extends vertically to infinity in both the positive and negative direction and 1/TI extends horizontally to infinity in both the negative and positive direction.
It is on the S/T quadrant of the matrix that the pure spatial and pure temporal dimensions overlap…crossover…forming an area of ST, here as S/T, that defines dynamic, interactional ST dimension. Here is where most of the physical entities express themselves. In the ongoing example, the linear SI dimension dynamically interacts with the linear 1/TI dimension to give the SI/TI area which designates the velocity of light, c = SI/TI = meters/second = l n .
The LUFE Matrix Operational Rules
(See the graphic below.)The LUFE Matrix Graphic Dynamics
Digital version for the computer: grays-inactive , color-active
Axis
In the following graphics, hover your cursor over the text and the graphic will change to reflect that text. (You must allow the computer to load the images for the first time, thereafter it will respond more quickly.)
We start with the horizontal x-axis, graded in grays, to represent the pure "space" axis. Then we add the vertical y-axis for the "time" axis. Although we will in general keep all inactive areas in grayscale, we do find the "space", "time" axes in simple blues and greens so much more appealing.
In #4, we add the grid and in #5 the simple ST text. Note the origin, 0, is in red. This matrix graphic represents the null, net 0 state when there are no net SOTA or STID areas.
Geometry: Layout of The LUFE Matrix Axes
~hover your cursor over the text on the right for images~ ~click image for full matrix blowup~ |
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Quadrants
Quadrants are where most of the action is. Here is where a horizontal space dimension perpendicularly interacts, by crossing over, a vertical time dimension forming a STID area.
Graphics #6-10 take us on a tour of each of the separate quadrants ending with all four quadrants lit up in color.
Geometry: Layout of The LUFE Matrix Quadrants
~hover your cursor over the text on the right for images~ ~click image for full matrix blowup~ |
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Working Color Template
To make the color work for us a little better, we tried adding the blue-green axes in #11, yet found it more workable to brake the quadrants into more discreet colors, as in #12. The text was added in #13 to complete our working color template.
Geometry: Layout of The LUFE Matrix Working Color Template
~hover your cursor over the text on the right for images~ ~click image for full matrix blowup~ |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sidebar 2: PREVIEW~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~REVIEW can you say "Energy" ten different ways Quick & Simple Visual Overview Recommended: Before & After ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
NEXT:
On to Page 6b- Geometry-Space or Time Axis (SOTA)________________________________________________________
Page 6a- Geometry- Layout
Page 6b- Geometry- Space Or Time Area (SOTA)
Page 6c- Geometry- Space-Time Interactional
Dimensions(STID)
Page 6d- Distillation of SI units into ST dimensions
Page 6e- Distillation of SI quantities into ST dimensions
Page 7- The LUFE Matrix Supplement: Examples and Proofs: Introduction-Layout & Rules