We have chosen to use an intermedia strategy
for our collaboration in designing and composing Fools Paradise.
As employed by Fluxus artist and theorist Dick Higgins, intermedia
designates a compositional process that works across the boundaries
between media or even fuses media. It extends the creation of form
across media or sensory modalities without necessarily promoting
a tight coupling of events. At the same time, intermedia implies
something more specific than multisensory opera. It is not so much
a "total art work" as a hybrid art work.
We plan initially on using as base material a
generative system that Paul Hertz has used in graphic works, performances,
and intermedia installations. The Diagram and Database sections
can give you an idea of how we are working with the system for Fools
Paradise. The PDF documents linked below can give you an idea of
Hertz's theoretical work with this particular system. Examples of
concrete productions may be found in Hertz's online portfolio.
We're dividing up the work of collaboration roughly
as follows:
Hertz:
2D and 3D graphics
Software development
Interaction design
Electronic sound processing for performance
Dembski:
Musical Composition
Small Ensemble Direction for Performance
It is expected that Stephen Dembski, in composing
music for the final realization of the work, will reinterpret and
select parameters as best fits his compositional purposes and style,
and that he may contribute new material that Hertz can in turn interpret
in graphical or interactive structures.
Within the artistic freedom granted to both artists,
intermedia parameterization acts as a sort of scaffolding for the
work, and as a tool for generating compositional material. Its importance
resides not in the literal values assigned to parameters, but in
the establishment of correspondences as a point of departure for
collaborative composition. |