vogwurk + werdwurk
glimpsed: [] melbourne time

documentating and discussing the problem making that is vogging with the tiresome quotidian of the desktop digital.
oh, i'm adrian miles, rmit melbourne and intermedia bergen.


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innland

1.2003


::dac update::

anna (conference admin), antoanetta (conference producer) and adrian (me, academic chair) have been busily getting more shape to melbourneDAC. the list of presenters is coming together, accommodation options in place, and the word has been getting out there. the tricky bit for me, though, is getting in place a group of facilitators and moderators who will actually run the sessions how i want them run. it ain't going to be a 'sit down get talked at' event. it is going to be inclusive, thick, exciting and enervating.

dac update
::28 Jan 2003 18:25::


::books::

i'm reading peter carey's (don't click the link though, the site sucks) "the unusual life of tristan smith". the book is the 2001 redesigned university of queensland press edition. work by jenny grigg. it really is beautiful. each book in the series has a heavy glossy cover composed of some letters from the title in a style that reminds you of someone like rosemary gascoigne (with gascoignes built beautiful textured images from found objects, already a lot is suggested). the cover, though a paperback, works like a hardback dust jacket to it has an additional fold front and back inside of itself that reveals, at the front, a quote from the book and a critical comment, and at the back a picture of carey with his bibliography. and then the cut of the pages, well the top and bottom are the usual guillotine cut, but the body of the page (whatever the term is for the cut that lies opposite the spine of the book) has not been cut but is in fact torn (a process that i'm told is extremely expensive to do).

the effect is (and again gascoigne readily comes to mind) is to produce an object that has a beautiful texture. this face of torn sheets is an offwhite cream that has a roughness as the pages are not quite guillotine regular but a softness to the touch that is from the tear. and so the book celebrates its objectness as paper or in paper.

i've no idea what design people or theorists of the book are saying about this, but this is symptomatic of some recent very interesting developments in publishing - for instance anne burdicks' collaboration with kate hayles to produce mit press's writing machines. it is definitely a postdigital aesthetic, not so much through the employment of technologies and so what digital technologies might now make possible (though this is very evident in burdick's work), but that books are now more than ever being presented/designed as exquisite objects and so the object-in-itself becomes something to value. books have little choice to do this in a screen dominated age, but it should not be misjudged as a reaction against the ubiquity of the screen or whatever digital bete noir takes your fancy.

books
::27 Jan 2003 15:42::


::handy perhaps::
earth - image link

this is a little tool that more or less hides your email address on your web pages so that they will still be clickable (so people can send you email) but no longer harvestable by crawlers. handy for personal sites, but i need to put in something that can work server wide, particularly for those harvesters that obviously ignore robots.txt rules.

handy perhaps
::27 Jan 2003 9:46::


::ha and hot::

in melbourne today it's got to 42c which is somewhere around 109 on the farenheit scale. combined with a vicious north wind (that means heat round here). the heat broke an hour or so ago, thank goodness, and is now back around 32 (90f). as i sweated through some work on the computer this in a sig file caught my eye. in heat like this there hasn't been much opportunity to smile.

ha and hot
::25 Jan 2003 18:05::


::academic publishing::

writing about tekka reminds me. in academic publishing there is a distinction in value between the sciences and the humanities. in the sciences it appears that value accrues to the most recent publications, so a viable business model is to charge for the current issue but to have an open archive. in the humanities however it is the archive that contains value, so that postmodern culture can have its current issue available for free but access to the archive is subscription only.

this has significant political implications in australia because our federal government measures research output and uses this as a form of funding for research. original research publications in peer reviewed journals count, but republication does not. this makes sense for the sciences since in most disciplines there are a small number of specific and specialised publications that are dominant and is where you would go for knowledge. given the pace of change in most of the sciences, and the centralised nature of publication, republication doesn't count for a lot.

however, in the humanities this is not the case. most of the work that is regarded as canonical and is routinely cited has that status because they have been so widely republished, and in many of these contexts republication is pretty much has the effect of being like new research. this is largely because specialisation is so diverse in the humanities, so that in cinema studies there are dozens of journals and conferences available, and an essay published in one journal, then reprinted in an anthology, regularly has the effect of new research - there is no canonical conference of journal.

this is also evident in humanities hypertext research where many of the canonical papers appear in the proceedings of the annual acm hypertext conference, but no humanities scholar unfamiliar with the field would know to look here, (the cost and unusability of the acm digital library doesn't help) and since the work is generally not republished elsewhere (because most of those who assemble anthologies in the humanities do not read the proceedings of the acm) it remains largely unknown. the net effect of this is that in 2003 you still read critiques of hypertext that only use 3 or 4 books for references and treat these as the only major extant work on hypertext!

republication in the humanities generally has a qualitatively different effect on knowledge than republication in the sciences. too many people treat academic publishing as a singular activity, and they generally use the sciences as the privileged model (and lets face it, science is much smarter than the humanities when it comes to academic writing).

academic publishing
::19 Jan 2003 18:07::


::tekka::
earth - image link

a new subscription only journal sponsored by eastgate, edited by anja rau. i took out a charter subscription, so i imagine my name will one day be immortalised in pixels on an archive screen somewhere. if it lives up to its brief it will be good, but being subscription based is brave. will be an interesting test of a business model.

tekka
::19 Jan 2003 17:55::


::walking vlog::
earth - image link

have completed my first vog for 2003. this ought to be one in a sequence of three which are sort of self portraits. this vog, walkingakafragementsoffriendship is mainly of my feet, walking on mt. sugarloaf in the cathedral ranges, here in victoria. it has three text based pseudo narratives that are enabled simply by repeated mousing into the video pane of the movie.

as i was authoring this several structural possibilities presented themselves and as i resolved these to their simplest form a couple of things became clear.

how to explain this? when authoring in quicktime i can make any part of the movie, at any point in time, respond to events. these events might be user actions (which is an anthropomorphic way of saying the mouse enters, leaves, clicks on, clicks up some nominated part of the movie), movie events (for instance the appearance of a particular frame, or similar information from another movie), or external data (xml for instance). now in most of my vogs i use only one of these possibilities, which is the mouse entering some part of the video. sometimes this entry toggles a particular action, sometimes it loads something, something it makes something visible or not. regularly i count these mouse entries so that the number of times the mouse has entered determines which image, childmovie, or text string will be loaded or toggled. however, i rarerly, if ever, constrain these to particular times within any work. this seems to be for two reasons.

the first is simply that the works are too short to require such actions to be significantly constrained temporally. the majority of works are around 2 minutes duration and are of a single event or scene (rather than longer works or multi-scene works) and so the interactive structure of the works can accommodate a stable and more or less singular form of interactivity.

(as a by product this is why the vogs do not need to have buttons or labels telling you what the navigation is or does. first of all because it isn't navigation, the interactivity is to 'play' the work, and i do think there is a significant difference, secondly because they are only of a single scene the works do not need to invent an architecture that can accommodate multiple themes and so can invite the reader to experiment. here size is of major benefit, they are all minor works in minor keys and experimentation costs very little in time, effort, or in understanding the schema. after all we have to label buttons in more complex works because the interaction is the narrative architecture which we use to produce our narrative schemas to understand the work, and if we can't identify the architecture we will not have a hope to develop a schema. the easiest (and dullest) way to do this is to label the activities.)

the second is that if the actions available to the movie or the user vary over time then it becomes extremely difficult to understand what is going on in the work on the basis of the work alone. for example if mousing into a video pane (or part of a pane) varies the volume, but then doing the same action 30 seconds later varies the playrate of the movie (something that is trivial to script) you're pretty much asking your user to do an awful lot of work to understand what is going on, and it will be the exceptional reader who is able to discern pattern. furthermore if you randomised this (imagine having a video pane that might vary volume, playback speed, transparency and soundtrack) so that each mouse entry became one of four random possibilites for each entry, then you could trumpet your complex interactivity in your artist's statement, or curatorial essay, but you would have a work that was largely unreadable without the statement or essay. so by keeping the activity singular across the duration of the work (mousing into a particular area will generally always have the same general outcome) the architectonic nature of the work is more readily available, without necessarily compromising the ergodic qualities of the work.

outside or alongside these rationalisations though is an attitude towards the work where it ought to be or remain an open set of possibilities. what i mean by this is evident in the current vog. here there are 3 small narratives available that are text based and delivered a sentence at a time as you repeatedly mouse into the video pane. the vog counts these mouse entries and uses this to determine which sentences to be available on screen. as i was authoring the work a concern was whether or not these should be constrained temporally, so that mousing in and out of the video at particular time points of the work would constrain what text was available - for instance i could have divided the timeline into thirds so that mousing in and out in the first third would only show the first narrative, in the second third the second narrative, and so on - but apart from the difficulty this presents to the user (as described above) i just much prefer the idea that the users actions in relation to the work presents itself as an continuous set.

this means that in this vog you can mouse in and out and run through the three narratives several times over during the 2 minutes 30 seconds of the work. this is not coding laziness but an integral part of my aesthetic (and my theoretical approach to linking and interactivity). the set of possibilties that the work presents (the set of possible futures that a link may express) should be an always open and available possibility throughout the work. action is then always subject to the rhizomatic formula of n-1 and never the lacanian formula of n+1, writing and authoring is the same.

walking vlog
::19 Jan 2003 13:01::



::smells::

just back from 2 days camping in the cathedral ranges state park with jill and my kids. i haven't been camping for a long time, many years, certainly not since i became a dad (so that's at least 8 years) so it was a wonderful time. i was surprised (no idea why in retrospect) by how the kids took to it. just the playing and hanging out by a very good mountain river (lots of rocks, cold water, not so deep or fast that you would be washed away).

an eastern grey lazily morning sun brunching on campground grass with a mature joey in her pouch, a koala atop some branches barely 30 metres from our tent, indifferent lazy flights of yellow tailed black cockatoos, a shy black wallaby. gang gang cockatoos, white cockies, cheeky kookaburras watching breakfast bacon and the quarelling white winged choughs. oh, and at the camping ground a satin bowebird's bower replete with the essential collection of begged, borrowed and stolen blue.


::fact::
earth - image link

a uk centre for film art and creative technology. i think creative technology means new technologies, which means digital technologies, which means electronic digital technologies. but i aren't sure. i think the mission statement is just a tad too clever there. since it is hard to think of many artistic practices that don't use technology creatively. but big bold brave.

fact
::11 Jan 2003 21:17::


::new tool::
earth - image link

A beta demo for download of a "versioning machine" is available. this is the sort of thing computing humanists make and get excited about. not something i probably need or could use (though could have some intriguing education uses) but i've blogged it because computing humanities have a lot of really interesting tools, and skills, which are largely unknown out of their very specialist community. from their email announcement:

new tool
::11 Jan 2003 13:34::


::new blog::

well, quite a few months ago i had written that i was going to start a new blog. that it was going to be a research project that i expected would take about 4 years to do. well, i've started. and given that i had thought i was about to start this in march, and i didn't start till december, i'm not too sure about the 4 year timeline...

so, it is a blog that is an annotated reading thinking of gilles deleuze's two books on the cinema. at the moment it is still very much evolving, as i play around with how to structure and build the work, and it is progressing very slowly. it is something i could dedicate myself to very substantially, but with everything else on my plate i think i need to be the tortoise, rather than the hare, here.

it is called clog (well, you know, vogs, vlog) and lives at http://hypertext.rmit.edu.au/vog/clog/

at the moment the most interesting thing about the project is how it is bringing together what was once upon a time a very diverse set of skills - digital video, interactive video, hypertext writing, hypertext research, new pedagogy, and blogging, all into a common (though not singular) discursive space. things like livestage pro and tinderbox give me the software tools that are needed, while my work in interactive video, blogging, hypertext, and pedagogy have given me the literacies and genres i needed for such a project to actually be viable. 5 or 6 years ago this could not have been on my horizon, not because the technology didn't exist, but because the genres were not yet invented.

new blog
::7 Jan 2003 11:56::


adrian.miles@uib.no | adrian.miles@rmit.edu.au