glimpsed: [] melbourne time
documentating and discussing the problem making that is vogging with the tiresome quotidian of the desktop digital. This work is licensed under a Creative Commons License. innland
akademic werdsakademic werdslinklistsutlandvogsarchiveswritten and published in Tinderbox 1.2.3 |
interactive cinema
the international centre for digital content. housed or attached to john moores universityand is between industry, research, and education. quite an innovative model by the look of it. they have an ma program, and it looks like the work with industry, to professional development, not sure what else. be a good place to visit if you're interested in education, new media, and research futures. [Wed 12 Feb 2003]
mark hancock has attached a vog to his blog! [Sat 7 Dec 2002]
from their own email: welcome to the very heart of the netzwissenschaft project. Most research essays listed here are from 2003 down to 1999. It's a personal linklog of, in my view, persuasive contributions to the emerging field of Internet Studies and Network Research. Please find the latest entries on top. Updates at least once a week. a place for interested browsing and serendipitous discovery. [Sun 1 Dec 2002]
russell naughton did his phd through rmit and this is his link list which points to a lot of stuff on cinema, interactive cinema, etc. [Fri 22 Nov 2002]
this is the abstract of a paper given by collin gifford brooke at the 2000 digital arts and culture conference in bergen. it is work that raises an interesting idea, ie ergodic cinema, but the abstract seems to misunderstand what espen means by ergodic, since a film, no matter how it is edited and narrated, just can't be ergodic. (ergodic works require non trivial user activity to make the text 'work' and this activity is non trivial because it affects the text itself.) while collin recognises these are not really ergodic the abstract doesn't really indicate what would be useful from espen's cybertext typology in relation to cinema. and cinema has, pretty much since its inception, done interesting things visually (split screens, narrators, and so on) and in terms of narrative and so while it is clear that there has been some influence of the digital in narration in film making (Run Lola Run, Timecode, 24), most of the influence to date has been in or on production processes rather than narration per se. [Tue 12 Nov 2002]
collin is someone i met a couple of times during 2000. once at the computers and writing conference (i think) in ft worth texas (aka cowtown), and then later at dac2000 in bergen. each time he was presenting some recent work about ergodic cinema. [Tue 12 Nov 2002]
Nederlands Instituut voor Mediakunst (netherlands media art institute), one of those european places that make you squirm with interest and curiosity. there's a map available. from their web site:
[Fri 20 Sep 2002]
this is a british project that commissions work in video and film and promotes work in this media. looks like a good funding and project development and support model. [Thu 29 Aug 2002]
nafa
uni of bergen mediascience project (in conjunction with others) that is based on the nordic anthropological film archive and uses quicktime and flash to provide access, commentary, teaching and research resources around the archive. promising beginning for broadband access, now we just have to get some work done on how to build critical content with or in video much like we know how to do this with words... [Sun 25 Aug 2002]
this offers a comparison of features between different digital video formats for online work. [Sat 1 Jun 2002]
andrew mactavish is a new media humanities computing sort of canadian. got drunk on his whiskey with him and his mates once at a conference. so a fine time had by all. probably helped that we were all foreigners in america at the time too. he has been instrumental in setting up a new media curriculum that combines theory and practice, and is currently examining some streaming media work. [Thu 30 May 2002]
the multimedia ethnography research lab. this is at the uni of british columbia and has some brilliant work. they have a hypercard based tool for analysing digital video and web content ethnographically. essays on analysing data without centres, etc. somewhere to return to. [Mon 20 May 2002]
jay ruby's home page. jay ruby is a cultural anthropologist who has been very influential in the field of visual anthropology. i've got him blogged in here because of his oak park project, a sort of applied web anthropology project. [Mon 20 May 2002]
losslessvideo
Don't have a url for this, so this is the email thing i saw: LOSSLESS VIDEO also posts events, seminars, festivals and media art grants. LOSSLESS VIDEO exists as both, a Message Board on the BBS and as a mailing list. Interested parties have the choice to subscribe either to the list, OR just to follow the threads on the site which is located in the "Threads" section of THE THING at http://bbs.thing.net +++++++++++++++++ HOW TO SUBSCRIBE: ++++++++++++++++++ SUBSCRIBE: send a mail to majordomo@bbs.thing.net with no subject, write subscribe losslessvideo into the message body. [Wed 10 Apr 2002]
swiss based annual festival/competition and symposium on experimental video with a digital concentration. [Mon 8 Apr 2002]
is a site that provides basic info. about different codecs. primary focus is online delivery. it's a standard test at a common datarate for each codec with a listing of file sizes... [Mon 4 Mar 2002]
Lindley, Creig. A Computational Semiotic Framework for Interactive Cinema. 2000. Jan 16 2002. Describes a semiotic based database system for generating rich interactive video narratives. [Tue 22 Jan 2002]
interview with greg roach (hyperbole studios and virtualcinema.com) that is dated but touches on a couple of issues and useful terms (for instance holographic narrative). [Mon 21 Jan 2002]
multimedia production house that also works in interactive cinema and games development. their technology and approach seems to favour first person interactive video narratives. [Mon 21 Jan 2002]
this is a company that has authored an environment for writing/producing interactive movies. the site has a pdf 'bible' available (http://www.virtualcinema.com/download.htm) which comments on interactive video and its implications, as well as authoring tools for mac and pc. a detailed description is available at http://www.virtualcinema.com/indepth.htm. uses the term 'viewsers' to describe the viewer/user in interactive cinema, and there is a great deal of high quality material here in relation to problems of continuity in database driven video narratives. a key text. [Mon 21 Jan 2002]
Weinbren, Grahame. Frames: A New Interactive Cinema Work. n.d. Jan 16 2002. [Mon 21 Jan 2002]
random access
Weinbren, Grahame. "Random Access Rules." Cinema Futures: Cain, Abel or Cable? The Screen Arts in the Digital Age. Eds. Thomas Elsaesser and Kay Hoffmann. Amsterdam: Amsterdam University Press, 1998. 229-40. [Mon 21 Jan 2002]
Weinbren, Grahame. Frames and Tunnels: Some Grammars for Interactive Narrative. Dec 2000. Jan 16 2002. Brief transcription of what appears to be a talk on interactive cinema. suggests that cinema as a medium is exhausted and that new technologies allow new expressive possibilities. in addition the 'possibility of including, in our representations of reality, the fact that we affect the world of our perception" is possible. [Mon 21 Jan 2002]
colour of time
Cubitt, Sean. "Preface: The Colour of Time." in Experimental Cinema in the Digital Age. Malcolm Le Grice. London: BFI Publishing, 2001. vii-xvi. strongly theoretical preface that discusses the importance of new conceptions of duration and temporality (the open) in new media and video. has lashings of deleuze/bergson: |
adrian.miles@uib.no | adrian.miles@rmit.edu.au
dissimulations
Cameron, Andrew. "Dissimulations: Illusions of Interactivity." Millenium Film Journal.28 (1995): 33-47.
[Thu 17 Jan 2002]
ocean
Weinbren, Grahame. "In the Oceans of Streams of Story." Millenium Film Journal. 28 (1995): 15-30.
[Thu 17 Jan 2002]
Kismet
Le Grice, Malcolm. "Kismet, Protagony, and the Zap Splat Syndrome." Millenium Film Journal.28 (1995): 6-12.
a major essay that argues for the importance of combining avant-garde film practices of nonlinear (or multilinear) narrative form, the role of narrative identification, and the relation of data to possible structures to develop an interactive cinema. le grice establishes the basic ideologies and assumptions of linear film based narrative extremely well, and then examines these in the light of interactive gaming:
future of an illusion
Cameron, Andrew. "The Future of an Illusion: Interactive Cinema." Millenium Film Journal.28 (1995): 3-4.
introduction to the special issue of the journal on interactive cinema. summarises the essays it contains so useful pointer to further material.
[Thu 17 Jan 2002]
placeworld
Placeworld - Flexible/Multiple User Interface. Jeffrey Shaw, Bernd Linterman and Volker Kuchelmeister.
[Thu 17 Jan 2002]
life after wartime
Life After Wartime. Interactive Computer Graphic Installation. Ross Gibson and Kate Richards.
[Thu 17 Jan 2002]
conversations
Conversations - Distributed Multi-User Virtual Environment. Jeffrey Shaw, Dennis Del Favero, Ross Gibson and Ian Howard.
[Thu 17 Jan 2002]
ic_inema
The interactive cinema program in the College of Fine Arts at the Uni. of New South Wales, Australia. Focusses on the research and development of a 'digitally expanded cinema'. They are undertaking research into new forms of interactive narrative and large scale interactive cinema installations and systems. Their aims and objectives are described at http://www.icinema.unsw.edu.au/aims.html, their research fields at http://www.icinema.unsw.edu.au/research-areas.html.
[Thu 17 Jan 2002]
modalities
Shaw, Jeffrey. "Modalities of Interactivity and Virtuality."
Extract from a lecture at XXVIII. International Conference on Art History, Berlin, July 1992; published in: Artistic Exchange, Ed. Thomas W. Gaehtgens, Berlin, 1993, pp. 295-300.
[Thu 17 Jan 2002]
disembodied reembodied
Shaw, Jeffrey. "The Dis-Embodied Re-Embodied Body."
Originally published in Kunstforum. Die Zukunft des Körpers I, Vol 132, November 1995-January 1996, pp. 168-171.
[Thu 17 Jan 2002]
elsaesser and hoffman
Elsaesser, Thomas, and Kay Hoffmann, eds. Cinema Futures: Cain, Abel or Cable? The Screen Arts in the Digital Age. Amsterdam: Amsterdam University Press, 1998.
[Wed 16 Jan 2002]
language of new media
Manovich, Lev. The Language of New Media. Cambridge (MA): MIT Press, 2001.
[Wed 16 Jan 2002]
lie and act
Manovich, Lev. "To Lie and to Act: Cinema and Telepresence." Cinema Futures: Cain, Abel or Cable? The Screen Arts in the Digital Age. Eds. Thomas Elsaesser and Kay Hoffmann. Amsterdam: Amsterdam University Press, 1998. 189-99.
[Wed 16 Jan 2002]
what is
Manovich, Lev. "What Is Digital Cinema?" The Digital Dialectic: New Essays on New Media. Ed. Peter Lunenfeld. Cambridge: The MIT Press, 1999. 172-92.
[Wed 16 Jan 2002]
authoring and navigating
Sawhney, Nitin, David Balcom, and Ian Smith. "Authoring and Navigating Video in Space and Time." n.d. May 1, 1998.
largely a reprise of the issues raised in the HypertextCafe paper from the ACM.
[Wed 16 Jan 2002]
medialoom
Tolva, John. "Medialoom: An Interactive Authoring Tool for Hypervideo." 1998.
a buggy prototype developed in director that provided rudimentary time based links in video windows in a visual authoring and reading environment derived from storyspace.
[Wed 16 Jan 2002]
hypercafe
Sawhney, Nitin "Nick", David Balcom, and Ian Smith. "Hypercafe: Narrative and Aesthetic Properties of Hypervideo." Proceedings of Hypertext '96. Washington: ACM, 1996. 1-10.
an essay that has not received the attention that it deserves. there are parts of this work that i would dismiss as largely false problems - things that film and television already has an answer to, but their consideration of what they think you ought to be able to do in a multilinear interactive video, and the problems this poses for narrative comprehension, is much more substantial than most other commentators.
[Wed 16 Jan 2002]
balcom short cuts
Balcom, David. ""Short Cuts", Narrative Film and Hypertext." 1996. accessed May 25, 1998.
short essay that is an analysis of Robert Altman's "Short Cuts". examined from the point of view of a multilayered narrative and what it might teach for multilinear video narration. the essay probably suffers from some generalisations about film and film narrative.
[Wed 16 Jan 2002]
computer fine arts
work that isn't quite interactive video but more quicktime collage with multiple quicktime movies (often the same movie embedded multiple times) embedded on a web page. some of them are very elegant, in particular pecker. i've no idea what the secret meaning of the relationship/s between the sequences are, but it looks good and i like its multiplicity.
[Tue 8 Jan 2002]
worldview 2002
a site for an international co-operative DV project where participants shoot 1 minute of footage at set times each week and all the work is to be bought together in some way.
[Mon 7 Jan 2002]
lev manovich
lev manovich wrote the language of new media, a landmark work on new media which uses film and other visual arts as one of its key methodologies for addressing new media. sees databases and interfaces as two key aspects of all new media. the book is wide ranging, and often goes in odd ways where points are raised, you sort of think that x would be either counter or contribute to this and sure enough, several pages later x appears. so it seems to read like manovich thinking out loud, which once you accept that is ok.
on the other hand there are passages that are gems but also bits that are dramatically and tragically under theorised. at times arguments are made by analogy but the analogies are extended a very long way and then bought together as a conclusion yet it seems to have been forgotten through there that they're analogies! at times like this more careful argument is needed. the last chapter on digital cinema, while largely a reprise of previous work, is provocative and important.
[Thu 3 Jan 2002]
fine art forum
australian based (and funded) fine art journal online. i think it's the oldest (firstest) fine art journal that was established out there in cyberland. has art, technology news.
[Tue 1 Jan 2002]
digital creativity
refereed journal published by swets and zeitlinger and edited by colin beardon and lone malmborg. its about art and design in higher education and wants to embrace all existing and emerging design disciplines. wants to include visual and creative content.
[Wed 5 Dec 2001]
jeffrey shaw
australian who works in interactive cinema. is involved in the nsw interactive cinema project, as well as various european vis.arts new media type research thingymajigs. ambitious interesting projects.
[Tue 27 Nov 2001]
smil home
the official site for the smil spec. this is a w3c standard (world wide web consortium) and so is a consensus sort of document. quicktime and real player support smil, though real supports the implementation much better than quicktime.
[Tue 27 Nov 2001]
smil + qt
this is an education site but has a good general tutorial come explanation of how to put quicktime on a page and how to use smil with quicktime.
[Tue 27 Nov 2001]
ben waggoner
what he doesn't know about video compression doesn't exist.
[Tue 27 Nov 2001]
on2
commercial codec that is cross platform and provides very high quality at low bandwidths. in quicktime there's a free version you can install and use for compression, but it seems there's a commercial version available for $400 u.s. dollars.
[Thu 22 Nov 2001]
vp3
this is an open source codec that is cross platform and works very well for lowbandwidth data. and it's free, unlike sorenson.
[Thu 22 Nov 2001]
new venue
extensive web site dedicated to pixel/bitrate/web movies. has a very impressive 'how to' section (though some links and some of the information is outdated) as well as archives and an exhibition space. has an announcement list, also does interviews and stuff.
[Wed 21 Nov 2001]
sorenson
u.s. company that makes the sorenson codec. this is built into quicktime but there is a professional version of the codec that you can use. compressing with this codec yields much much better results, and the nice thing is is that it sitll just plays back (decodes) happily in the basic installations of quicktime with the basic codec.
sorenson 2 works with quicktime 4 or better. sorenson 3 requires quicktime 5. i've just got the version 3 codec and am about to start experimenting with it in some of the smil projects.
[Wed 21 Nov 2001]
timebased arts, usc
art in motion, an international student festival at the uni. of southern california, during 2002.
[Tue 20 Nov 2001]
centre for interactive cinema
a nsw's based institution with jeffrey shaw and some visiting research scholars working on large scale interactive cinema projects. big ticket, big end of town :-)
[Fri 16 Nov 2001]
lloyd rutledge
works as a researcher at cwi multimedia and human computer interaction and is a smil expert.
[Thu 8 Nov 2001]
cwi smil
this is a list of smil resources and links from cwi (centrum voor wiskunde en informatica) in the netherlands. i think it is the centre for mathematics and computer science, and the media people there were instrumental in the smil standard.
[Thu 8 Nov 2001]
gunnar liestol
oslo academic who has done plenty of work around interactive media and more recently has had some students working on hypervideo.
[Thu 8 Nov 2001]
qt smil
this is the apple quicktime site that has links to the smil extensions supported in quicktime. also has links to smil resources on the web.
[Thu 8 Nov 2001]
maureen thomas
senior creative research fellow at the interactive institute and the creative director of cambridge uni's moving image studio. a dramatist who is working in ict, primarily in relation to narrative. directed/wrote vala, an 'interactive hypermovie' which models some of her ideas. vala has 2 hours of video and music and uses a real actor and various designers/programmers. from the postcard:
vala is an interactive non-linear hypermovie, where the storyteller, vala, guides you through the viking 'runerow' of characters into navigable narrative landscapes...
maureen.thomas@interactiveinstitute.se should get to her.
[Mon 5 Nov 2001]
grahame weinbren
grahame weinbren is someone who has been making interactive movies for some time. significant work, and he's written some intriguing and valuable essays.
[Mon 8 Oct 2001]
sagas
series of workshops and links on writing interactive content for cinema and interactive cinema. michael joyce and jay bolter were involved in some of this.
[Mon 8 Oct 2001]
exploding cinema
rotterdam international film festival online 'interactive' cinema stream. though interactive generally means animation or streaming. one day, the revolution will come....
[Mon 8 Oct 2001]
sofia
study of film as an internet application (sofia), a lot of promise in the title but last time i looked not a lot of flesh on the bones.
[Mon 8 Oct 2001]
city of sadness
one of the better online film projects come hypermediated essays.
[Mon 8 Oct 2001]
maenad
australian multimedia metadata project, uses rdf, xml, and mpeg 7 standards. international leader in the field.
[Mon 1 Oct 2001]
fluition
software house that has some very good SMIL editing tools for mac and pc. also provides a lot of resources about SMIL authoring.
[Mon 1 Oct 2001]
jamby
is a dutch new media house that has written a divx codec for osx. apparently prefers 10.1 but who knows? to find it click on the brain in the flash intro (as of sept. 18, who knows next). of course you could always just use versiontracker.
[Tue 25 Sep 2001]
flaherty seminar
an international film seminar in new york city. has digital flaherty, archives, and runs seminars and what not.
[Tue 25 Sep 2001]